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October is my favorite time of the year and has my favorite holiday, so I was excited to learn that AQ3D’s first-ever holiday event will be Halloween-themed. I can’t wait to see what the other two forms are, so I’ll be diving back into Shadowskull Tower just as soon as I can. He doesn’t go down as easily - or rather I should say, doesn’t stay down! When you defeat him, he comes back as one of three random forms to face you again. The NecroKnight, with his flaming skull, is a formidable foe. In the end, we came to the dastardly main denizen of this dungeon. Instead, the team wants to make it a more seamless transition between areas, where players walk through from room to room. “They don’t actually give you anything,” Bohn said, “but you can totally break stuff!” I don’t know about you all, but I find wanton destruction is always fun! Another thing Bohn pointed out what that although we were moving through portals to get between rooms for this adventure, portals probably won’t be utilized for other dungeon adventures. While romping through the tower, I was introduced to another fun aspect: newly destructible objects. Sadly, we didn’t get a puzzle room to solve on this trip, nor a crafting room. The end boss, however, is static, as it’s a story encounter. That’s because the rooms are randomized everything from the structure of the room to the encounters to the type of tasks comes from a giant pool of potential room shapes and bosses.
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The dungeon run will always be five rooms, but what you do in which five rooms can vary. When you first enter the tower, you don’t know where you will start. But the players hate it so much that we’re going to get rid of it except in dungeons that have our most rare and valuable restricted loot, which will make it more fair.” He explained, “We were using them as a pacer, and primarily to stop bots, because it shouldn’t be possible to beat the timer if you’re a real human. The keys were initially to combat bots, but removing them is for the players. As we entered the dungeon, Bohn shared that the requisite dungeon key was something that was more or less being done away with in the game. In a kind of surreal moment (for me, since I was standing next to Artix), I watched the cutscene and took the dungeon quest from Artix, albeit a less-live version. What waits beyond that door is what will be the game’s max-level dungeon that is inhabited by the sinister NecroKnight, whose goal is to turn you into another skeletal minion. When beta opens, however, it will be pried open for all to enter. Luckily for me, devs have a special key, and we were able to slip inside. (Cue death one.) However, that door into the tower is locked. Artix Entertainment gave Massively OP 2000 special treasure chest codes that also grant early access! (They’re all gone now – sorry.) In the meantime, let’s talk about the Shadowskull Tower.Ĭurrently, players can fight their way across the bridge up to the doors of Shadowskull Tower. If all this sounds very exciting and you are beside yourself with anticipation to play AQ3D but don’t think you can make it until those beta doors swing open in October, we can help. I fought my way through the dangers of this upcoming dungeon and learned all about the festivities and goodies of the holiday that will start shortly after the dungeon’s release. I got to sit down and talk with Bohn, who whisked me away for a tour of Shadowskull Tower and regaled me with tales about the history of Mogloween. What is it like to spend an hour in AdventureQuest 3D with Adam Bohn, aka Artix, the CEO/Founder/Paladin of Artix Entertainment? Pretty darn fun - even if he gets you killed off (twice)! It’s even better when you get to see and experience a brand-new dungeon and hear all about the game’s very first seasonal event post open beta coming in October.
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